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Updates of 02/19/2015

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Updates of 02/19/2015 Empty Updates of 02/19/2015

Post  Leetdude Thu 19 Feb 2015 - 17:47

New "standard missions" badge levels:

10 -> 10
100 -> 100
2,500 -> 2,500
50,000 -> 40,000
500,000 -> 100,000



HQs of absorbed gang when merger, will turn into normal zones

Notifications reactivated for areas away from +50 Km
--> Add an option on/off is in debate

Hope you like this !! Smile


Last edited by Leetdude on Fri 20 Feb 2015 - 11:08; edited 2 times in total
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Post  Leetdude Fri 20 Feb 2015 - 10:38

Recruiter username is now added to the new gang member notifications



New "special missions" badge levels:

1 -> 1
25 -> 50
300 -> 500
2,500 -> 4,000
10,000 -> 20,000


Enjoy guys ! Very Happy
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Post  JJHunter Sat 21 Feb 2015 - 20:37

So say 2 very old gangs decide to merge.... All the Hqs of the one will now be gone?
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Post  Mafiamars Sun 22 Feb 2015 - 1:55

If 2 gang decide to merge, the gang A which join the other gang B, the gang A will lost their Hq, yes.
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Post  JJHunter Sun 22 Feb 2015 - 16:29

I don't like it nope.... I see how this helps. But I'm not a fan for this reason.
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Post  d0minick Sun 22 Feb 2015 - 17:44

I am quite a big fan of this update. Way to Many people have alt accounts and were abusing it dropping like 50+ hqs a week off alt names (it's bad in USA, Idk bout other servers). So I feel it's a lot more fair. As far the merge part goes, merging is stupid anyway...but it isn't like the gang points is mainly hq. They might lose 20-50k points but it's not the end of the world..and if they don't like it..don't merge!
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Post  El Juank Thu 26 Feb 2015 - 13:59

In the last upgrade, when someone enters a band, it says who has accepted him, but I think is bugged because always says that the news players have been accepted by the boss, and not the member who accept it.
Is a little bug, and in my opinion it doesn't matters, but I mention you it anyway.
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Post  Leetdude Thu 26 Feb 2015 - 14:00

This should only be remaining for old notifications.

For new ones should be displayed properly, isn't it ?
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Post  El Juank Thu 26 Feb 2015 - 14:12

Leetdude wrote:

HQs of absorbed gang when merger, will turn into normal zones



Why HQs are lost in merges? I think the idea to turn a HQ into a normal zone is a good way to stop fraud by people making new accounts for placing HQs, but why moving that into merges? There are a lot of big bands that did a lot of merges, and now with this, wi will yet more difficult to fight against them.

I think the merges are an important part of the game, because bands talk to each other and do strategies and agreements to merge, what in my opinion is good. Why killing it?
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Post  Mafiamars Fri 27 Feb 2015 - 4:39

Mergers always remain an important part of the game, they will not be deleted.
Only HQ will be removed with the arrival of the "buildings" that will change the gameplay.
Normally compensation for the gang will be donated by the devs for the loss of HQ and therefore points that gangs will lose. But for this information, we have not yet had details from them.
.
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