With regard to the HQ
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With regard to the HQ
- multiple HQ, and only the leader or deputies can put them But there is only one every 5 days per gang... not one per deputy/chief every 5 days.
And its on a first come first served basis.
- There is an interval of 5 days for the rest of HQ after its destruction or simply change its position
- HQ multiplies the income of his zone by 10
- The number of possible men Defending is 2000 men
- Adverse headquarters are visible on the map with their thicker border than normal areas
- Destroying an HQ gives full cash to all attacking members.
- Turning an area into a HQ puts 500 henchmen on it automatically.
And its on a first come first served basis.
- There is an interval of 5 days for the rest of HQ after its destruction or simply change its position
- HQ multiplies the income of his zone by 10
- The number of possible men Defending is 2000 men
- Adverse headquarters are visible on the map with their thicker border than normal areas
- Destroying an HQ gives full cash to all attacking members.
- Turning an area into a HQ puts 500 henchmen on it automatically.
Last edited by Nicorr on Tue 29 Jul 2014 - 10:59; edited 1 time in total
Al_Capone- Admin
- Messages : 1968
Date d'inscription : 2012-12-10
Age : 32
Localisation : Paris
Re: With regard to the HQ
So you can only have 1 hq, what happeneds to the men when you move the hq? Do they just turn into the abiss?
JJHunter- Gangster
- Messages : 116
Date d'inscription : 2014-06-23
Re: With regard to the HQ
Yes, it becomes a normal area.
But, all men in defense over 200 (normal area's maximum) are transferred to the new HQ
But, all men in defense over 200 (normal area's maximum) are transferred to the new HQ
Al_Capone- Admin
- Messages : 1968
Date d'inscription : 2012-12-10
Age : 32
Localisation : Paris
Re: With regard to the HQ
For all new people this has been updated
You can now have multiple HQs.
You can set one up every 5 days.
The value is now x 10 not x 5.
Chief and deputy can set the HQ. But there is only one every 5 days per gang... not one per deputy/chief every 5 days.
And its on a first come first served basis.
The number of defense on a HQ has been increased to 2,000 men.
Destroying an HQ gives full cash to all attacking members.
Turning an area into a HQ puts 500 henchmen on it automatically.
Nicorr am I missing anything?
You can now have multiple HQs.
You can set one up every 5 days.
The value is now x 10 not x 5.
Chief and deputy can set the HQ. But there is only one every 5 days per gang... not one per deputy/chief every 5 days.
And its on a first come first served basis.
The number of defense on a HQ has been increased to 2,000 men.
Destroying an HQ gives full cash to all attacking members.
Turning an area into a HQ puts 500 henchmen on it automatically.
Nicorr am I missing anything?
Bill The Butcher- Gangster
- Messages : 103
Date d'inscription : 2014-06-24
Age : 40
Localisation : Washington, USA
Al_Capone- Admin
- Messages : 1968
Date d'inscription : 2012-12-10
Age : 32
Localisation : Paris
Second HQ
How do you go about setting up a second Hq?
YoYoDude012- Newbie
- Messages : 1
Date d'inscription : 2014-11-09
Age : 27
Re: With regard to the HQ
You need to wait 5 days and then it should give you the option to either add defense or Turn into HQ. You can have as many HQs as you want but if you are in a large scale gang then you might have to wait in line if other players are in need of HQ.
Tasty Tasterz- Newbie
- Messages : 7
Date d'inscription : 2015-01-27
Age : 35
Localisation : Saskatoon, Sk
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