Some ideas
+4
JJHunter
Leetdude
PhilexVER
xTSYN
8 posters
Page 1 of 1
Some ideas
We've been discussing some stuff about the game in the dutch social chat.
I think this game has more potential, it's a good game but i think it could expand more.
So here i got some ideas for you guys:
1. Different spots in the city that have special features like buying weapons/armory.
2. A range around the HQ that have more defend or attack bonus.
3. Not only henchman but also more guys that you can buy. Like for $200 and they have a defend bonus of 1.5. But you can still put 200 man on a normal spot.
4. Do something with the points of a player, like the more points you get the stronger you are.
5. More ranks within the gang.
6. Upgrading your henchman guys.
Sorry for my bad english.
I think this game has more potential, it's a good game but i think it could expand more.
So here i got some ideas for you guys:
1. Different spots in the city that have special features like buying weapons/armory.
2. A range around the HQ that have more defend or attack bonus.
3. Not only henchman but also more guys that you can buy. Like for $200 and they have a defend bonus of 1.5. But you can still put 200 man on a normal spot.
4. Do something with the points of a player, like the more points you get the stronger you are.
5. More ranks within the gang.
6. Upgrading your henchman guys.
Sorry for my bad english.
xTSYN- Newbie
- Messages : 1
Date d'inscription : 2014-11-21
Some new Ideas
Here are some new things i would like to see in the game:
- Change Language option
- remove the max defense limit of 200/2000. It would be better with a limitless maximum. So ur "HQs" is somewhere, where u lives or works...
The actually HQs should be renamed to something like factory 'cause they maximize the $...
-Weekly charts:
- gangs and players point growing chart
And pleaaaaaaaase install faster servers....
- Change Language option
- remove the max defense limit of 200/2000. It would be better with a limitless maximum. So ur "HQs" is somewhere, where u lives or works...
The actually HQs should be renamed to something like factory 'cause they maximize the $...
-Weekly charts:
- gangs and players point growing chart
And pleaaaaaaaase install faster servers....
PhilexVER- New gangster
- Messages : 11
Date d'inscription : 2014-11-24
Localisation : Germany
Re: Some ideas
Hello guys,
Thanks a lot for your ideas and comments.
It will help us to improve next update of CD
Have fun!
---
Leetdude
CD Product Manager
Thanks a lot for your ideas and comments.
It will help us to improve next update of CD
Have fun!
---
Leetdude
CD Product Manager
Leetdude- Team
- Messages : 104
Date d'inscription : 2014-12-22
emergency
Well i found a problem in the game.
If the gangleader quit playing CD there is no way to remove him or change positions with his assistents.
So a new idea is the option to change position of the leader and his assistents after the leader is more then 15 days offline.
If the gangleader quit playing CD there is no way to remove him or change positions with his assistents.
So a new idea is the option to change position of the leader and his assistents after the leader is more then 15 days offline.
PhilexVER- New gangster
- Messages : 11
Date d'inscription : 2014-11-24
Localisation : Germany
Re: Some ideas
PhilexVER wrote:Well i found a problem in the game.
If the gangleader quit playing CD there is no way to remove him or change positions with his assistents.
So a new idea is the option to change position of the leader and his assistents after the leader is more then 15 days offline.
This is already implemented in the game, no?
JJHunter- Gangster
- Messages : 116
Date d'inscription : 2014-06-23
Re: Some ideas
JJHunter wrote:PhilexVER wrote:Well i found a problem in the game.
If the gangleader quit playing CD there is no way to remove him or change positions with his assistents.
So a new idea is the option to change position of the leader and his assistents after the leader is more then 15 days offline.
This is already implemented in the game, no?
Well than i said nothing
PhilexVER- New gangster
- Messages : 11
Date d'inscription : 2014-11-24
Localisation : Germany
More ranks
Totally agree with it.
I thinks gangs are a bit simple only having a boss and deputies, they should have more ranks, like a second boss, which will be really cool for joinings.
I thinks gangs are a bit simple only having a boss and deputies, they should have more ranks, like a second boss, which will be really cool for joinings.
El Juank- Newbie
- Messages : 5
Date d'inscription : 2014-12-31
Re: Some ideas
Not one of these ideas are new. You should read previous threads.
Bill The Butcher- Gangster
- Messages : 103
Date d'inscription : 2014-06-24
Age : 40
Localisation : Washington, USA
funny
Funny to read your suggestions :
- To put more ranks in the gang
Aaaaaah i would like too this feature BUT the dev don't put this famous ranks because, they don't sure on the interest of players, moreover the players don't less ask this feature.
I 'll do again a poll on the new ranks in english and french.
(sorry for my english too lol, it's not easy ^^)
- To put more ranks in the gang
Aaaaaah i would like too this feature BUT the dev don't put this famous ranks because, they don't sure on the interest of players, moreover the players don't less ask this feature.
I 'll do again a poll on the new ranks in english and french.
(sorry for my english too lol, it's not easy ^^)
Mafiamars- Real Gangster
- Messages : 381
Date d'inscription : 2013-01-16
Age : 38
Localisation : Lyon
lol
it exist a poll on the new ranks so i'll don't a new poll on this feature.
Mafiamars- Real Gangster
- Messages : 381
Date d'inscription : 2013-01-16
Age : 38
Localisation : Lyon
Re: Some ideas
How about doing something with alliances? Up to now, forging alliances in the diplomacy menu seems somewhat redundant. The only thing you get is a 0.2 bonus when attacking/defending together with an ally. Otherwise, there is no benefit at all. Let's be frank, just talking to and finding an agreement with another gang and announcing this in the gang's description has almost the same effect...people read that as much as checking diplomacy menus (i.e. hardly ever).
I think there is a lot of potential waiting to get tapped into, such as being able to put defenders into an alliance field/HQ or maybe an option to trade individual territories every [x number] of days (e.g. if I have fields in an area where my alliance partner is dominant or vice versa). This could make cross-border alliances also more viable (otherwise they hardly make any sense). In addition, an information window would be nice if I am about to attack an ally's territory... thus, I have at least the option to cancel the attack if I made a mistake.
Just a thought....
I think there is a lot of potential waiting to get tapped into, such as being able to put defenders into an alliance field/HQ or maybe an option to trade individual territories every [x number] of days (e.g. if I have fields in an area where my alliance partner is dominant or vice versa). This could make cross-border alliances also more viable (otherwise they hardly make any sense). In addition, an information window would be nice if I am about to attack an ally's territory... thus, I have at least the option to cancel the attack if I made a mistake.
Just a thought....
Mad Stone McKray- Newbie
- Messages : 3
Date d'inscription : 2014-11-19
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