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Some ideas

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JJHunter
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Post  xTSYN Fri 21 Nov 2014 - 19:08

We've been discussing some stuff about the game in the dutch social chat.
I think this game has more potential, it's a good game but i think it could expand more.
So here i got some ideas for you guys:

1. Different spots in the city that have special features like buying weapons/armory.
2. A range around the HQ that have more defend or attack bonus.
3. Not only henchman but also more guys that you can buy. Like for $200 and they have a defend bonus of 1.5. But you can still put 200 man on a normal spot.
4. Do something with the points of a player, like the more points you get the stronger you are.
5. More ranks within the gang.
6. Upgrading your henchman guys.

Sorry for my bad english.
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Post  PhilexVER Fri 9 Jan 2015 - 15:27

Here are some new things i would like to see in the game:

- Change Language option

- remove the max defense limit of 200/2000. It would be better with a limitless maximum. So ur "HQs" is somewhere, where u lives or works...
The actually HQs should be renamed to something like factory 'cause they maximize the $...


-Weekly charts:
- gangs and players point growing chart



And pleaaaaaaaase install faster servers....


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Date d'inscription : 2014-11-24
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Post  Leetdude Fri 9 Jan 2015 - 16:29

Hello guys,

Thanks a lot for your ideas and comments.

It will help us to improve next update of CD Smile

Have fun!
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Leetdude
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Post  PhilexVER Sat 10 Jan 2015 - 11:41

Well i found a problem in the game.

If the gangleader quit playing CD there is no way to remove him or change positions with his assistents.

So a new idea is the option to change position of the leader and his assistents after the leader is more then 15 days offline. Wink


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Post  JJHunter Sat 10 Jan 2015 - 20:50

PhilexVER wrote:Well i found a problem in the game.

If the gangleader quit playing CD there is no way to remove him or change positions with his assistents.

So a new idea is the option to change position of the leader and his assistents after the leader is more then 15 days offline. Wink



This is already implemented in the game, no?
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Post  PhilexVER Sun 11 Jan 2015 - 1:26

JJHunter wrote:
PhilexVER wrote:Well i found a problem in the game.

If the gangleader quit playing CD there is no way to remove him or change positions with his assistents.

So a new idea is the option to change position of the leader and his assistents after the leader is more then 15 days offline. Wink



This is already implemented in the game, no?


Well than i said nothing RazzVery Happy
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Post  El Juank Wed 4 Feb 2015 - 21:02

Totally agree with it.

I thinks gangs are a bit simple only having a boss and deputies, they should have more ranks, like a second boss, which will be really cool for joinings.
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Post  Bill The Butcher Fri 6 Feb 2015 - 7:48

Not one of these ideas are new. You should read previous threads.
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Post  Mafiamars Mon 9 Feb 2015 - 13:07

Funny to read your suggestions :

- To put more ranks in the gang

Aaaaaah i would like too this feature BUT the dev don't put this famous ranks because, they don't sure on the interest of players, moreover the players don't less ask this feature.

I 'll do again a poll on the new ranks in english and french.

(sorry for my english too lol, it's not easy ^^)
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Post  Mafiamars Mon 9 Feb 2015 - 13:38

it exist a poll on the new ranks so i'll don't a new poll on this feature. Wink

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Post  Mad Stone McKray Fri 13 Feb 2015 - 13:55

How about doing something with alliances? Up to now, forging alliances in the diplomacy menu  seems somewhat redundant. The only thing you get is a 0.2 bonus when attacking/defending together with an ally. Otherwise, there is no benefit at all. Let's be frank, just talking to and finding an agreement with another gang and announcing this in the gang's description has almost the same effect...people read that as much as checking diplomacy menus (i.e. hardly ever).
I think there is a lot of potential waiting to get tapped into, such as being able to put defenders into an alliance field/HQ or maybe an option to trade individual territories every [x number] of days (e.g. if I have fields in an area where my alliance partner is dominant or vice versa). This could make cross-border alliances also more viable (otherwise they hardly make any sense). In addition, an information window would be nice if I am about to attack an ally's territory... thus, I have at least the option to cancel the attack if I made a mistake.
Just a thought....
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