City Domination
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MILLION DOLLAR WAR SYSTEM IDEA!!!

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Post  Tony Gambenie Sun 6 Jul 2014 - 20:37

To Incorporate a few of the Ideas in other threads along with mine..... Here's what The developers can do.

Both sides must agree to war

During the War both sides will be able to attack eachother regardless of distance buuuut..... this ONLY can happen during War.

Let's say You're the Chief of Gang A located in Los Angeles, California.

You declared war on Gang B located in New York City.

Gang B accepts the Declaration of war & the war begins.

During the war EVERYONE of both Gangs can attack eachother.

Gang A knows that Gang B owns a few areas in New York City so Gang A...

Goes to the Map

Seaches For New York City

& any piece of Land that Gang B owns, Gang A can then attack it & takeover it. After Gang A attacks Gang B in New York, Gang A can then defend the turf they Conquered in New York.

At the same time.... Gang B located in New York, has the same options as Gang A has.

Gang B can takeover ANYTHING they can find in L.A. As well as defend it after they takeit.

The War would last only 1 Day with a peace time of 3 Days.

This makes EVERYTHING MORE HECTIC.

Also before the War.... there should be an alerting time for war.

In Gang Chat or at the top of the Main Menu there should be a Timer that counts down for a war.

Let's say after Both Gang A & Gang B agree to War, in each Gang there's a timer that starts the war in 2 Hours.

adding this feature will allow everyone to Synchronize being online at the time of war, to ensure You have all the help You can get to win the war.

The only Goal of war is to Find & Destroy the enemys HQ, & take over the most enemy squares owned by that Gang.
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Post  Mosley Mon 7 Jul 2014 - 0:09

I can see the pros to this but I disagree with being able to attack cities you're not near. Here's my input...

Gang A in LA declare war on Gang B in LA but who's main presence is NY. Gang A can only attack Gang B members in LA using the current location system...BUT...the Gang B members in NY can help their friends in LA by sending Henchmen and Money to help them defend Gang B territory. Resources can only be sent during a war.

This way the current system of having to be in a location to attack/defend still stands and gangs can expand to other cities knowing they would have help during times of war. 

Coupled with this could be a gang tier system where the main gang resides in City A and they can assign members to be a part of their gang in City B, C etc etc.

Obviously like all new ideas this is up for change and is like to hear your honest thoughts about it.
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Post  Tony Gambenie Mon 7 Jul 2014 - 0:30

That made no sense.
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Post  Mosley Mon 7 Jul 2014 - 0:35

Read it again then. The basis of it is that you can only declare war on people around you. If they are part of a national/international gang then their members who reside in other cities can send resources to help the people who are at war.
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Post  Tony Gambenie Mon 7 Jul 2014 - 0:48

No I understood it but it makes no sense to change it from Being able to attack anywhere during war to being only able to attack those around You.

You marginalize an Idea like this?

With this Idea it brings what the players want (Being able to attack anyone anywhere) along with a newly designed War System. But only for during war You can do this.

That's what makes it fun. By doing this Players can have Global Anarchy just for 24 Hours.... After that the regular rules kick back in.... You have to move to attack. Simple.
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Post  Deo Venator Mon 7 Jul 2014 - 8:11

Tony, I'm loving the idea. But we should be able to have henchmen and money sent from our allies if we ever needed it for reinforcements. And during a war the whole gang can use group power-ups.
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Post  Al_Capone Mon 7 Jul 2014 - 12:32

To answer your idea : City Domination is a geolocated game. We cannot erase the geolocation like this. There might be a good war system to find, but it will include geolocation
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Post  Deo Venator Mon 7 Jul 2014 - 14:37

Nicorr wrote:To answer your idea : City Domination is a geolocated game. We cannot erase the geolocation like this. There might be a good war system to find, but it will include geolocation

Well, Nicorr. Using Geo-location what is a good war system that you would like to think of implementing??
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Post  Xulian Mon 7 Jul 2014 - 17:47

what about donation system when war start, and count at the end to know who win it?!?
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Post  Tony Gambenie Mon 7 Jul 2014 - 18:49

I see what You're saying Nicorr.... But this will only "Break The Rules" during a War. After that it goes back to being a Geo-located Game.

Ik You're thinking like...

"Oh well if We do that then everyone would always Go to War."

No they wouldn't.... Because You would need both sides to agree.... If one side refuses to Go to war... Then tgere will be no war.

I added the Search & find feature to nake it more like a Search & destroy type thing..... If They can't find the city You're in, or any area with Your squaresthen you're untouchable.

If You don't know what state a city is in then You would have to use external means of intelligence to locate it...

Such as Google, Bing, or Background Knowledge... This will add a more fun "Do it Yourself" type of vibe that Gamers wanna feel to make it feel like They've accomplished something. That's Fun.
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Post  Tony Gambenie Mon 7 Jul 2014 - 18:58

& Yea Deor I was gonna post about that too but didn't get around to it... I think Allies of a Gang in War should only be able to reinforce their allies. As far as a trade system in Game.... The Developers would never do that unfortunately.... But I will say this....

This Game was Made in France... So it's structured around France.

So far, I feel like the Developers haven't used any of our ideas or even made an effort to do so.

If You're gonna make the Game International, You should be open to new Ideas. But I guess they see it as The French Gamers Love it so why change?

My point is, You gotta be more open minded towards branching out a little from Your core idea for this Game.

If not Then You're gonna loose Your fan base for the Game...
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Post  Al_Capone Mon 7 Jul 2014 - 19:01

We are open-minded. The simple fact that we encourage discussion here, and that the majority of the features are player-suggested shows it.

But, although we tried to find a good war system with the players, we weren't able to find something that worked.

And geo-location is the core of the game. No feature will ever pass-by geolocation, we are very strict on this point Wink
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Post  Xulian Mon 7 Jul 2014 - 19:37

As in france we already have "dead zone"( 1 player each 50 km).
How that can be in U.S.A. where that is 17 biggest than french country?!?
That maybe why he think about "Break The Rules" to play with players,
but maybe "building system" will make him happy?!?

But that true that game must keep the geolocation, next idea for war ... Very Happy
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Post  Deo Venator Mon 7 Jul 2014 - 20:53

Tony Gambenie wrote:& Yea Deor I was gonna post about that too but didn't get around to it... I think Allies of a Gang in War should only be able to reinforce their allies. As far as a trade system in Game....  The Developers would never do that unfortunately.... But I will say this....

This Game was Made in France... So it's structured around France.

So far, I feel like the Developers haven't used any of our ideas or even made an effort to do so.

If You're gonna make the Game International, You should be open to new Ideas. But I guess they see it as The French Gamers Love it so why change?

My point is, You gotta be more open minded towards branching out a little from Your core idea for this Game.

If not Then You're gonna loose Your fan base for the Game...
They should do it, a LOT of people wants it to be done. Not sure about the France side but im sure a couple would like the idea over there too. Besides that is what happens in real life. And it kind of is Geo Location but you arent like right across the street from them. You arent right across the street from anybody. If you have to have a gang located within your range to war them then that is REALLY going to be sucky because im sure majority of us don't even have a wide enough range now.
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Post  Tony Gambenie Tue 8 Jul 2014 - 9:41

My point exactly.... But they aren't Willing to change. There' not too many real Players here. So if for instance...

Gang A & Gang B are at war.

Gang A is in L.A. Gang B is in New York

Gang A has only a few Members in New York.

Gang B has no Members in L.A.

That means Gang A would be overwhelmed By Players of the opposite Gang in New York because it would Be more of Gang B than Gang A there.

Mean while in L.A. Where most of Gang A is.... The streets are quiet & boring because they can't participate in the War....

All while Gang A's Remaining Members are being Slaughtered in New York because they have no support.

So would Gang B win the War?

That's stupid & Y'all know it Man.

That's not fair to the other side.

That's why it's best to get rid of the Geo-Location & "Break The Rules" for only 24 hours.... That's not too much to ask for. Well.... Atleast it shouldn't be.
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Post  Al_Capone Tue 8 Jul 2014 - 15:16

To me it doesn't make any sense :

All players could attack all the areas of the other gang during a war, regardless of the distance ? That breaks completely the game
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Post  Deo Venator Tue 8 Jul 2014 - 16:03

This is how i see it. There are about 62,787,000 people in France and all of its regions. So maybe about 2,325,440 people lives in every region of France. And since the game was developed over there the fan base and number of users are heavily developed. So with how you would like the war system to work, over there it definitely would work because i'm sure you are within range of a lot. The US is about 5 times bigger than France and the user base over here is very minuscule and under developed compared to France and there isn't really a guarantee that it's going to get any bigger anytime soon. So in the mathematical aspect of having a geo-location based war system it really wouldn't be fair to do so.
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Post  Al_Capone Tue 8 Jul 2014 - 18:38

Okay, I think you have a good point. The size of the country may indeed be a problem we under-estimated.

I suggest that you open a topic on this subject, so we could think of ways to solve this problem
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