[Gameplay] Several HQs
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DevilsNipple
RexButtercup
ScrobDobbins
Al_Capone
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[Gameplay] Several HQs
[Gameplay] Several HQs
Hello everyone! We will slightly change the system headquarters to make them more interesting during the summer!
Then in a few months, they will be replaced by a system of buildings, deeper and strategic
Here is the list of changes:
As you can see, gangs can now have several HQ ! This will allow to make more important in the game , and increase the fun potential of HQ destruction raids8)
FAQ
It happens when? From tonight. All features are available without update, except the installation of more than 1,200 men in defense (in about 7 days)
Fat event? Yes to inaugurate this new system this weekend there will be a fat event
Hello everyone! We will slightly change the system headquarters to make them more interesting during the summer!
Then in a few months, they will be replaced by a system of buildings, deeper and strategic
Here is the list of changes:
- Defense max increased from 1 200 to 2 000 Henchmen
- Multiplication of income and points increased from x5 to x10
- interval between two poses HQ from 7 to 5 days.
- Placing an HQ no longer destroys the former HQs of the gang .
- Merging two gangs does not destroy the gang HQs
As you can see, gangs can now have several HQ ! This will allow to make more important in the game , and increase the fun potential of HQ destruction raids8)
FAQ
It happens when? From tonight. All features are available without update, except the installation of more than 1,200 men in defense (in about 7 days)
Fat event? Yes to inaugurate this new system this weekend there will be a fat event
Last edited by Nicorr on Fri 18 Jul 2014 - 17:30; edited 3 times in total
Al_Capone- Admin
- Messages : 1968
Date d'inscription : 2012-12-10
Age : 32
Localisation : Paris
Re: [Gameplay] Several HQs
Nicorr wrote:Remove the transfer of income during the destruction of headquarters
Is this referring to how it used to transfer 1/5th of the value of an enemy HQ to your own when you destroyed their HQ?
If so, will the bonus given by the Wrecker Badge go away as well? Right now, my badge says I get an additional 10% of their value transferred to my HQ.
ScrobDobbins- Gangster
- Messages : 66
Date d'inscription : 2014-07-02
Re: [Gameplay] Several HQs
Yes, it's that system we are talking about. We might add something else though
Al_Capone- Admin
- Messages : 1968
Date d'inscription : 2012-12-10
Age : 32
Localisation : Paris
Re: [Gameplay] Several HQs
So right now, if I hit "make HQ" it is going to generate a second HQ?
RexButtercup- Gangster
- Messages : 69
Date d'inscription : 2014-07-01
Age : 41
Localisation : Dallas, TX
Re: [Gameplay] Several HQs
Apparently so. I'm gonna try in shortly. EDIT: actually it says it's happening by tonight so il wait for a reply actually
There is a limit on hq's though right?
There is a limit on hq's though right?
DevilsNipple- Real Gangster
- Messages : 209
Date d'inscription : 2014-07-03
Re: [Gameplay] Several HQs
Yes that's right. I've done it already
Mosley- New gangster
- Messages : 35
Date d'inscription : 2014-07-05
Re: [Gameplay] Several HQs
ahh cool, il be making another now then
DevilsNipple- Real Gangster
- Messages : 209
Date d'inscription : 2014-07-03
Re: [Gameplay] Several HQs
Yeah! I just put my second HQ up and I'm loving it. Very excited that this is an introduction to a deeper building system!
RexButtercup- Gangster
- Messages : 69
Date d'inscription : 2014-07-01
Age : 41
Localisation : Dallas, TX
Re: [Gameplay] Several HQs
SCIOTS wrote:Yeah! I just put my second HQ up and I'm loving it. Very excited that this is an introduction to a deeper building system!
Oooh I think you got your 2nd one in just in time. All this weekend at 6AM, 12PM, 6PM and 12AM (in the GMT+1 time zone) you are able to build another HQ. So if you don't miss any of the reset times you can end up with 7HQs by the end of the weekend.
Judging by the timestamp on your post, you made it in just before the reset. So you should be able to go ahead and build a 3rd HQ now.
ScrobDobbins- Gangster
- Messages : 66
Date d'inscription : 2014-07-02
Re: [Gameplay] Several HQs
So you can place it anywhere in that 6 hour period? That's awesome. I did indeed just place HQ3, and am probably going to take a nap to make sure I get HQ4 tonight. It sets back my capping for a bit, since I plan to totally reinforce, but I'm not going to turn down a nice neighborhood of HQs!
RexButtercup- Gangster
- Messages : 69
Date d'inscription : 2014-07-01
Age : 41
Localisation : Dallas, TX
Re: [Gameplay] Several HQs
hey why I can't get past HQ defense men over 1.2k? I thought it will be capped at 2k
Quadcore- New gangster
- Messages : 27
Date d'inscription : 2014-07-21
Localisation : Jakarta, Indonesia
Re: [Gameplay] Several HQs
dont think its been added yet
DevilsNipple- Real Gangster
- Messages : 209
Date d'inscription : 2014-07-03
Re: [Gameplay] Several HQs
Nicorr wrote: [Gameplay] Several HQs
Hello everyone! We will slightly change the system headquarters to make them more interesting during the summer!
Then in a few months, they will be replaced by a system of buildings, deeper and strategic
Here is the list of changes:
- Defense max increased from 1 200 to 2 000 Henchmen
- Multiplication of income and points increased from x5 to x10
- interval between two poses HQ from 7 to 5 days.
- Placing an HQ no longer destroys the former HQs of the gang .
- Merging two gangs does not destroy the gang HQs
As you can see, gangs can now have several HQ ! This will allow to make more important in the game , and increase the fun potential of HQ destruction raids8)
FAQ
It happens when? From tonight. All features are available without update, except the installation of more than 1,200 men in defense (in about 7 days)
Fat event? Yes to inaugurate this new system this weekend there will be a fat event
By the way, the max. defense is still 1200 men. And not 2000. It hasn't changed.
Devastator- Newbie
- Messages : 3
Date d'inscription : 2014-07-24
Re: [Gameplay] Several HQs
That's what I was saying. I don't think the update for 2000 men is on the game yet is all.
DevilsNipple- Real Gangster
- Messages : 209
Date d'inscription : 2014-07-03
Re: [Gameplay] Several HQs
This once great idea is now being exploited a lot and kinda ruining the game play. Are you guys looking to prevent this at all?
JJHunter- Gangster
- Messages : 116
Date d'inscription : 2014-06-23
Re: [Gameplay] Several HQs
You may need to explain why for anyone to understand what you mean.
DevilsNipple- Real Gangster
- Messages : 209
Date d'inscription : 2014-07-03
Re: [Gameplay] Several HQs
I would rather not.... Incase people who haven't already start.
JJHunter- Gangster
- Messages : 116
Date d'inscription : 2014-06-23
Re: [Gameplay] Several HQs
Just saying that makes me know what you mean. I thought you just meant in general.
I haven't had any of it happen around me or my gang. Herd in social about it though.
I haven't had any of it happen around me or my gang. Herd in social about it though.
DevilsNipple- Real Gangster
- Messages : 209
Date d'inscription : 2014-07-03
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